![]() ![]() She has black shorts with a diagonal waistline and slanted deep teal lines over teal tights, black fingerless gloves, and black boots with big undone silver zippers with 8-shaped holes like the one on her top. Her outfit consists of a sleeveless black top covering her chest with a large, mostly unzipped silver zipper with an infinity-shaped hole resembling an 8 and a high collar, leaving her midriff visible, showing a teal navel piercing. She has also stated that she has multiple hearts, like how real-life octopuses do. They are long (the longest of all Octolings) and worn down past her waist, and her fingers and toes are pointed and teal at the tips, giving somewhat the impression of painted nails. Her tentacles are a dark shade of purplish-brown with teal edges but can change completely to one color. Like Pearl, and unlike other Octolings, her sharp teeth are in the center on both the top and bottom, instead of being asymmetrical. She appears to be taller than most Inklings and Octolings. She has dark brown skin, silvery-teal eyes with reddish-pink pupils in the shape of an infinity symbol (like octopuses in real life), two eyelashes on each eye, very dark teal eyebrows that are constantly downturned in a "worried" expression, and a beauty mark at the left of her lips. Doing so will help you spot them and pick them off.Marina is an Octoling, the Octarian version of an Inkling. Keep on the move but try to keep behind cover and be sure to take out the spotlights they shine at you. As soon as you're in position, take them out. They won't attack you right away so you'll have a bit of time. Try to find a good spot to take cover and get ready. Once you move forward, you'll be surrounded by a bunch of enemy soldiers in the buildings around you. Grab the filter and supplies off of the body on the left, and the four ahead of you. The Dark One will warn you about some enemies. Once back outside, cross the room with green water and you'll find a dirt path on the left leading up and out. ![]() Who might that be in the glass coffin? Ah, who cares? Grab the supplies and the Note (2/2) on the ground then head back out the way you came. Head left, grab the supplies then double back and head right. ![]() Just follow the stairs up and you'll come to a split. Don't bother with the doors none of them open. You'll come to a little area with some pillars and a mutant will quickly dart across the ground and into a little hole in the wall on the left. Head down the stairs on the other side of the building and drop down to the gray path below. Hang a right and you'll find a rifle laying next to a dead body. Move your way through the tunnel or ghostly, grabby arms (you'll know it when you see it) and then up the stairs at the foot of the building.Ĭlimb the stairs to the top of the building. There is nothing in the area on the right, so just follow the path that leads you around to the left. A Demon will suddenly fall down and collapse in the water. Head in the direction opposite the watchmen. There are a few grenades as well, so if you can kill them with those and not waste the ammo, it would be best. However, if you choose to kill them there are some supplies in the area. The Dark One will tell you that they won't attack if you leave them alone. Loot any dead bodies you find along the way.Īt one point you'll come to a spot with a bunch of watchmen on your right. Move along as the Dark One instructs, staying close to him and hiding behind cover when he says so. Stay there out of the winds path, if you step out it will push you into a heavily radiated area and you will die. Run towards the glowing light on the dirt wall ahead of you. Once you drop down he'll warn you about the strong winds that are coming. He went down past the train cars on the right as you exit the building. Each pile has some supplies so grab them and head back the way you came and follow the Dark One. Pick those up then head up the stairs.Įventually you'll come up on two piles of dead bodies. Inside the nearby bus are some supplies on a dead body. Move over to the stairwell on the left side of the building. They don't attack, so you have nothing to worry about. Make your way up the path and eventually you'll arrive at a building that is packed with watchmen. Along the wall on your left is a little alcove with a skeleton and a Note (1/2). ![]()
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